Then I will write several instances of the three parts that stuck out. In this opinion post, I will outline procedural rhetoric as I understood it. The following parts were applied analyses of procedural rhetoric of videogames in three domains of persuasion: politics, advertising and learning. Part one consisted of the first chapter where Bogost elaborated quite extensively on various concepts like rhetoric, procedurality, and features of videogames which these lead to his concept of procedural rhetoric. The book delivered some interesting insights on how videogames can be expressed as a persuasive medium, although parts of it are hard to follow, given my psychology background. When it comes to persuasive videogames, I’d say the same things, in addition to Ian Bogost’s (Georgia Tech) book: “ Persuasive Games: The expressive power of videogames”. If you ask me about persuasion in the media, I’d just spout out theories, like the elaboration likelihood model and theory of reasoned action.
0 Comments
Leave a Reply. |